mtl/CMakeLists.txt
Madeline Busig 813a499734 Change architecture dependent compilation to not use janky hacks
Previously didn't add the source to the target if a source of the same
name already existed. This was janky because these files would be
considered the same: src/foo.cpp src/armv4t/bar/baz/foo.cpp, even though
they really shouldn't. What should happen instead, is that the symbols
of the architecture-specific code should not be overridden by the common
implementation regardless of where the file is placed. This means that
if the files src/foo.cpp and src/armv4t/bar.cpp contain implementations
of the function foo, the armv4t implementation will be exported
even though it uses a different filename from the common
implementation. This commit implements this behaviour by using
the way symbols are naturally resolved. Multiple smaller
libraries are built for each architecture dependent code.
Afterwards the libraries are linked into one, with the arch specific
libraries linked first.
2024-04-04 04:11:07 -06:00

48 lines
2.1 KiB
CMake

cmake_minimum_required(VERSION 3.5)
project(mtl LANGUAGES CXX C ASM)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
message("Compiling MTL for ${CMAKE_SYSTEM_PROCESSOR}")
# CONFIGURE_DEPENDS option was added in CMake v3.12. This option allows the
# build system to automatically re-run CMake if the glob changes, solving the
# major issue with globbing. May have a performance impact, but it should be
# negligible compared to the time spent building.
file(GLOB mtl_sources_common LIST_DIRECTORIES false CONFIGURE_DEPENDS src/*.cpp src/*.c src/*.s)
file(GLOB mtl_sources_armv4t LIST_DIRECTORIES false CONFIGURE_DEPENDS src/armv4t/*.cpp src/armv4t/*.c src/armv4t/*.s)
file(GLOB mtl_sources_gba LIST_DIRECTORIES false CONFIGURE_DEPENDS src/gba/*.cpp src/gba/*.c src/gba/*.s)
set(mtl_include_common "include")
set(mtl_include_gba "include/gba")
set(mtl_include_armv4t "include/armv4t")
# Sources are built into separate libraries and then linked into one static
# library. The libraries which are linked first will have their symbols
# prioritized over later libraries.
add_library(${PROJECT_NAME} STATIC)
add_library(${PROJECT_NAME}_common OBJECT)
if (CMAKE_SYSTEM_NAME STREQUAL "NintendoGBA")
add_library(${PROJECT_NAME}_gba OBJECT)
target_sources(${PROJECT_NAME}_gba PRIVATE "${mtl_sources_gba}")
target_include_directories(${PROJECT_NAME}_gba PUBLIC "${mtl_include_common}")
target_include_directories(${PROJECT_NAME}_gba PUBLIC "${mtl_include_gba}")
target_link_libraries(${PROJECT_NAME} PUBLIC ${PROJECT_NAME}_gba)
endif()
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "armv4t")
add_library(${PROJECT_NAME}_armv4t OBJECT)
target_sources(${PROJECT_NAME}_armv4t PRIVATE "${mtl_sources_armv4t}")
target_include_directories(${PROJECT_NAME}_armv4t PUBLIC "${mtl_include_common}")
target_include_directories(${PROJECT_NAME}_armv4t PUBLIC "${mtl_include_armv4t}")
target_link_libraries(${PROJECT_NAME} PUBLIC ${PROJECT_NAME}_armv4t)
endif()
target_sources(${PROJECT_NAME}_common PRIVATE "${mtl_sources_common}")
target_include_directories(${PROJECT_NAME}_common PUBLIC "${mtl_include_common}")
target_link_libraries(${PROJECT_NAME} PUBLIC ${PROJECT_NAME}_common)
# TODO: Support installing library