Dynamic loading/unloading of functions from IWRAM #4
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Because the GBA only has 32KiB of IWRAM, and it is where lots of vector/matrix operations are placed, it may fill up quickly. Right now this isn't an issue, however it may be in the future. If this happens, it may be beneficial to explore dynamically loading/unloading functions from IWRAM to save on memory.
Dynamic loading/unloading of function from IWRAMto Dynamic loading/unloading of functions from IWRAM