Madeline Busig 0ce1f013e7 Fix rotation usage not using cos of angle
Storing the cosine of the angle inside the token allows for faster
rotation matrix computation. Because the rotation matrix uses the
sin/cos of the angle, we can precompute the cosine and find the sine
quickly using cosx^2+sinx^2=1. This means we only need to compute the
sin/cos once, and we can potentially precompute it at compile time.
2025-05-06 22:28:44 -07:00
2025-02-17 02:16:34 -08:00
2025-02-15 21:31:23 -08:00
2025-05-06 01:47:45 -07:00
2025-04-29 02:40:39 -07:00
2025-02-17 02:16:34 -08:00
2025-02-15 23:10:14 +00:00
2025-02-15 23:10:14 +00:00

gba-fractal-generation

Description
No description provided
Readme 334 KiB
Languages
C++ 94.8%
CMake 5.2%